My way is very simple, I am just having trouble adding an "if" statement the correct way. This is what I have so far for the basic attack (which doesn't work, all attacks are treated as melee attacks whether using a bow or sword):Īnyone know any way to make this work? I appreciate any advice or tips! It would be so much more convenient to be able to have the select conditions be conditional based on if the character is equipped with a ranged or melee weapon. One skill that includes example 1 from above, and one that doesn't. The problem is, so far I have created two different "attack" skills and two different "double attack" skills, etc. I have a decent understanding such as: for my melee skills I want to use:Īlso, I can get the animation sequences to work just fine using Ranged weapons can hit any target and attack from any row. If I have a melee weapon I want to be able to hit the front row only, and can only attack from row 1 or 2. So I am using yanfly's ROWS and Animation Sequences.
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